This week our group Tuesday the 9th, around 3:00 at the Dirac building, in one of the study rooms. There we discussed out ideas and made a brainstorm of what we wanted our game to include, how we could include our various ideas, the formats for the different screens, other games that could serve as an example to the what we referred to (i.e. Tower Defense, strategical games, Star Craft, FPS, etc.), and just giving ideas that we had and if they were feasible with the semester limit. We did take notes, using the google documents that we were provided and we also drew some sketches of possible screen formats, and how we would like to game play to be. We did this so as we could all use the information for the homework, and also as to be able input the information anywhere personally and all of us would have the information at hand since its a shared document, making it easier for the future discussion of ideas and meetings. Since the notes were written directly to the google docs, there was no need to transfer the contents. Our group agreed that it was too soon to discuss the overall game documents considering that we were in the brainstorming stage and were still discussing the how/what of the game. When we looked at the homework outline after we finished our meeting, it was the only time we thought of a team leader, and we desired against having one since we thought we were all equal and we should just work as peers toward one goal: a good and fun game.
The game so far as we have agreed will be a kind of first person strategic game with elements of the horror genre. We were talking about the main character being the leader of a kingdom or cities, in which the point of the game is to protect the villages that are under his control from waves of fantastical characters like zombies, werewolves, vampires, dragons, etc. The main character will have the option to train the villagers into troops to be able to defend their own village while also being able to upgrade the defenses of the villages with points or materials (has not been determined completely). Also the main character will be able to gain abilities by getting bites from monsters and depending on how strong is the monster are the abilities he gains, although he can only get the abilities of a certain amount of monsters, up to the players choice. The player is to be the most powerful defense for the villages, hence he should chose wisely between upgrading all the villages at the same time, or two and defending one personally.
I had the idea of a strategy game, the idea of the bites to the main character as to gain powers, and also the idea of being able to move the population from one village to another, making the main idea of the game protecting the population, not so much the village. I also tried to integrate all of the groups ideas as much as possible, while asking the other members if that is what they wanted. The group as whole game so many ideas and we all did this integration job, but we kind of took turns at it.
I also gave the idea of limiting the number of times a character could get abilities from the monsters.
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