Thursday, November 13, 2014

Assignment 14

In the tasks assigned to me for the group, so far I am up to date with them. I had the story and motherboard terrain  due in two weeks and the music for the game in 4 weeks.

The story is mostly done and just needs few changes that are due to the changes that we make to the game as a whole. Deciding to make small dialogs while the player is in a mission,  making the game more funny, and changes to the weapons and how we decide on changing the waves change the story line ever so slightly.

The terrain I had problems with the being able to change the materials of segments of the plane, but I found out how to make that happen and made small panels to make a bigger map. We decided this week that I would make a full map with the components given to me so as to separate the paths and make the navigation  meshes easier to control. This shall be done by Friday night.

The music library is steadily growing as I have been searching and choosing the music and sound effects for the game. So far alerts for wave attacks and some of the music I have already chosen and just need to finish screening what I have downloaded.

Thursday, November 6, 2014

Weekly update

This week I have continued to work on the music and story line of the game. Adding more to the story lines and aligning them with the levels.  I also brought up some few minor details to go with the story to the team as names and project titles for the game.

Assignment 14

In the game, our team has discussed how the player will be interacting with the game and the story line. Following the Control Methods in the book these are how we are implementing them. 

Constraints: In the constraints, we use the weapons and strategy. The player has various ways to win a level, one of them being by repairing all the firewalls and another being by defeating all the virus of the stage. Both have to defeat the viruses for the win to happen, but how to win is the players choice. The same with the weapons. The player has three weapons to their disposal and how, which, when, and on whom is all up to the players discretion.

Goals: The goal of the game is to keep the infection level low, out of which as stated above there are two ways to do this. Another goal is to stay alive and not taking too much damage.

Interface: The players play style will be dictated by their preferred weapon of choice. The weapon that they use the most will inflict more damage as it will be the most leveled up, and having all weapons leveled up at the same amount is also a choice the player can have.

Visual Design: The terrain of the game has dictated paths that allow for the player to move into the enemies path. These paths will want to make the player travel them as they have their advantages and makes finding enemies easier.

Character- The characters in the game will be an important factor. The characters will be the players outside support, and while they do not actually fight next to the player, the characters will make comments and explain the story line, allowing for the player to have a sense of a timeline and purpose of what the games goal are and to accomplish them.

Assignment 13

The team has made the game document available through the Team 2 Google docs folder where the sections that were written each have who was the author and the contributions.