Thursday, November 6, 2014

Assignment 14

In the game, our team has discussed how the player will be interacting with the game and the story line. Following the Control Methods in the book these are how we are implementing them. 

Constraints: In the constraints, we use the weapons and strategy. The player has various ways to win a level, one of them being by repairing all the firewalls and another being by defeating all the virus of the stage. Both have to defeat the viruses for the win to happen, but how to win is the players choice. The same with the weapons. The player has three weapons to their disposal and how, which, when, and on whom is all up to the players discretion.

Goals: The goal of the game is to keep the infection level low, out of which as stated above there are two ways to do this. Another goal is to stay alive and not taking too much damage.

Interface: The players play style will be dictated by their preferred weapon of choice. The weapon that they use the most will inflict more damage as it will be the most leveled up, and having all weapons leveled up at the same amount is also a choice the player can have.

Visual Design: The terrain of the game has dictated paths that allow for the player to move into the enemies path. These paths will want to make the player travel them as they have their advantages and makes finding enemies easier.

Character- The characters in the game will be an important factor. The characters will be the players outside support, and while they do not actually fight next to the player, the characters will make comments and explain the story line, allowing for the player to have a sense of a timeline and purpose of what the games goal are and to accomplish them.

No comments:

Post a Comment