Thursday, October 23, 2014

Assignment 11

1) The interface of our game will include be in a first person view. The player will be able to move freely within the boundaries of the map, while not having a mini map shown. The character will be able to look up to a certain distance away. The character will be controlled by the mouse and keyboard, as in the mouse will control some of the actions the player does and the movement of the camera while the keyboard controls the players movement and other actions. The health of the player will be indicated by a hp bar on the corner of the screen. Also the score will go up as the player kills mobs. On the screen the player will also be able to see ammo amount and what weapon the player is holding, while also having a cross hair for aiming.

2) The interface will allow players to experience a more immersive experience while also allowing for the player to explore the world around the character. The terrain is dark to allow the buildings, enemies, and paths to be easily visible, allowing for a more appealing look and easier game play. The cross hairs will  really come into play when the player is using ranged weapons for the flying enemies.

3) The interface is based on the basic keyboard and mouse controls which allow for an easy learning curve and quick game immersion so as to make the player go straight into playing.

4) The players will not have a strong influence in the outcome of the game as the game has no endding. Since the game is more of a survival tower defense kind of stage where the main point of the game is survival not the outcome it is somewhat of little importance to the genre. Secrets bonuses, armor, weapons, and enemies could be added depending on the score a player has during a wave, so as that a better score will yield secret items, that can lead to alternate events, yet considering the time limit it is very likely this will not happen.



5)The players will definitely will be able to feel powerful in the game, by the different use of weapons and techniques that can be used to deal with the enemies. With more time special power ups that last for limited time can be added.

6) The player will be unable to pick up items by touch, but will be able to pick up items in the game that help with hp regeneration, points, power, etc.

7) The interface will show damage to the buildings, or "specs", that surround the player.

8) The interface lets the player see inside of a hard drive where he is the antivirus, where when there is a virus invading the computer an alert will sound letting the player know that there is an attack. Also the player will be able to destroy the enemies it sees or quarantine them in special fields where the enemies will be seen as stuck.  At the moment I do not have any ideas of how to improve the interface into a more realistic one considering the high amount of fiction involved.

9) The game will draw into the player's sense of defensive thinking. In tower defense the players must defend by using strategy and then watching the battle ensue. In this case the player will be in the battle, going against enemies, while still needing to use strategy to make the best of any situation.

10) The interface will be natural and quite quick to pick up for people to have played computer games before. The interface is a more simplistic but still appealing one, that will allow new gamers to play while still trying to appeal to the expert gamer.

11) If I could do what I want, then I would make the game play in Oculus Rift, with motion sensitive receptors that would allow the player to be able to play the game in a more realistic way while using actual body movements to move and interact with the game world. In a future maybe a neural connection port that allows the game to be played with neural impulses.

12) The interface will present the players health, score, and ammo. This will allow the player to know how to approach situation, when to attack, when to retreat, and allow the player to make their strategies. 


13) The interface feedback is continuous by the simple fact the the game is meant to always continuing in real time, and that the player still has, and never will, finish their work.

14) The exact amount of mode in the game are not yet decided upon considering that we have yet again decided to change aspects of the game that have turned the game into a whole new one. It is probable that there might be more than one, but it is not yet sure.


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